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A Human's Eye View: Motion Blur and Frameless Rendering - "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.
 
GLPRO - GLPRO is a commercial fully-featured programming language which has advanced image, audio and font controls, including native MP3 support, image warping, rotating, tinting and filtering, plus embedded anti-aliased fonts.
 
PC Game Programmer's Encyclopedia - PCGPE is a compilation of numerous aspects of game programming in MS-DOS.
 
Swap-Meet - Swap-Meet is an interactive 3D community, composed primarily of NeMo Dev or Creation users.
 
Win95 Game Programmer's Encyclopedia - Win95GPE is a resource with code for windows graphics, palettes, dibs, and more.
 
YaHP - Examples in C and Pascal on portal engine rendering, raytracing, and loading .3ds files.
 
flipCode - Find articles, coding techniques, news, and interviews relating to Game programming. A fair number of specific tutorials as well.
 
optimum - A website about the Linux Demo Scene. You can find code examples of a number of graphics effects.
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