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2D special effects - A master thesis about various 2D special effects, with example movies.
 
3D Coding BlackHole - Great site on DJGPP 3D programming. Includes example 3D engine.
 
Algorithm's Computer Graphics and Simulation Hot-list - A weekly updated collection tutorials for beginners, how-to resources, theoretical resources and Non-product content-oriented links for computer graphics and simulation resources.
 
BSP Tree FAQ - How to manipulate and use binary space partition (BSP) trees.
 
DDJ, July 1995: BSP Trees - Implementing and Using BSP Trees: Fast 3-D sorting
 
Exaflop - A programmers' resource with extensive resources related to graphics and games programming.
 
FAQSYS - A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
 
Faster 3D Graphics by Not Drawing What Is Not Seen - Published in Crossroads, the ACM student magazine.
 
GFX: Computer Graphics Programming - Almost an e-zine format, this site offers several articles on advanced graphics programming, mostly 3D-related.
 
Graphics Gems Repository - The official site for source code, errata, and addenda to the Graphics Gems book series.
 
Hugues Hoppe's Homepage - A collection of research graphics articles.
 
Implicit Surfaces - 3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
 
Ken Turkowski's Contributions in Computer Graphics - Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
 
Levels of Detail and Polygonal Simplification - "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
 
Map Projection - Very basic grey page with some useful links on map projection.
 
Map Projection Overview - Everything you always wanted to know about map projections, and then some.
 
Portal Technique for Real-time 3D Engines - This document describes how you can render a set of 3D polygons using the portal technique.
 
PseudoGrey - PseudoGrey algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
 
Ray Tracing News Guide - Lots of information on ray tracing. Updated once or twice a year.
 
Ray Tracing News Index - Hand-built topic index to some of the articles.
 
 

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