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Armchair Empire - Previewed by Mr. Nash. "Between the open-ended-ness of Project Entropia and its quasi-free-to-play-ness the title certainly looks to be quite different". Also contains few screen shots.
 
Beta Bites - First look by Lockup. "Players are not forced into combat or gameplay in Project Entropia. They can simply choose to live in a community, meet other characters and develop relationships with them - almost like a virtual reality party with viewable characters". Also contains consept art.
 
Calypso HQ - Previewed by Buzzi. "MindArk intends to integrate their website into the game but most important in the big cities the players will find casinos rendered in 3D of course that will function after the international laws meanining that players can win a lot of money if they are lucky but can also lose plenty if their luck runs out".
 
Combine Gaming Network - Previewed by Aruspex. "Entropia institutes a system where every item will have its own unique identification number, so in theory all items can be tracked from creation through every transaction made and through the hands of every owner".
 
Entropia Stratics - Previewed by Xander. "Furthermore, MindArk plans to integrate their website into the game. Though one will never be able to play the game via their web browser, one can use the website to see who is online, find out certain information about them, and even contact them in game". Also contains screen shots.
 
GameSpot - First look by Trey Walker. "Players will be able to buy and sell goods through 3D shops, department stores, and supermarkets, some of which will be real-life merchants. In addition, the virtual cities will feature paid advertising from real-life businesses". Also contains screen shots.
 
IGN - First look by Staff. "They are developing a system where skill ability, character attributes and the standard of the weapons have a significant impact on how you prove yourself in combat. The combat system is also made so the player's own abilities, such as reaction time and tactical thinking, play a great importance for successful fighting".
 
RPG Vault - Intelligence report by Richard Aihoshi. ": Death will result in losing everything your character is carrying unless you have purchased insurance, which will be available in various coverage levels. As a deterrent measure, player killers will not be able to obtain insurance for a period after killing another player character". Also contains screen shots.
 
TUCOWS - First look by Staff. "Project Entropia takes place in a far distant future, in a wide spectrum of new technologies and life forms". Also contains concept art.
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