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Fantasy Legend - Fantasy Legend is designed to offer more of a "historical" feel than most games of this type. Players are rewarded for being good generals, and motivated by the promise of obtaining resources and political power. It is the authors intention to educate younger players about what motivates "real world" conflict while playing a game that is fun and challenging.
 
The Gar - From the deserts, forests, swamps and jungles come the powerful repilian races known as the Gar! The Gar are the self-proclaimed protectors of Faldor, seeing to it that the other races do not defile their sacred home. What these magnificent creatures lack in technology, they more than make up for in brute strength and agility.
 
The Sea Elves - Separated by water for millenia, the Sea Elves have had the benefit of solitude to develop their own, unique perspective of the world. Powerful warlords from the different Sea Elf Isles vie for control. Being an honorable people, the warlords must adhere to a strict code of honor, or risk losing everything they and their ancestors have gained.
 
The Verminion - The Verminion could pose the greatest threat to the stability of the Great Northern Continent ever known. The result of a fantastic experiment gone terribly wrong, these "rat-men" are second only to the Dwarves in developing complex machines and weapons. With a strong ability in science, and adaptability beyond any other race on Faldor, they are a force to be reckoned with.
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