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"We don't need no stinkin' lasers!"
- Ultra-Tech slugthrowers, by popular game designer C. J. Carella.
Book Rules For GURPS
- Rules for defining and using textbooks - to gain temporary skill, bonuses to existing skill, or to look up facts. Rules for determining price and weight at all Tech Levels are included.
GURPS Architecture
- A complete system for creating some of the heaviest "gear" of all - buildings. From medieval castles to high-tech lairs for James Bond villains, this is what results when author Matt Riggsby gives GURPS Vehicles the Sessile disad.
GURPS Chariot Rules
- Rules for chariot races and combat, by Phil Masters.
GURPS Gear Head Ring
- This site is devoted to the design and construction of vehicles, robots and equipment in the GURPS role-playing system by Steve Jackson Games. If you're a Gear Head and you have a web site that has material relevant to this WebRing then you might want to join
GURPS Guns
- An enormous list of firearms from TL 4 to TL 7, with complete GURPS statistics for each.
GURPS Japan Ranged Weapons Table
- Statistics for ranged weapons in a Japanese setting.
GURPS Vehicle of the Week
- The indexed HTML collection of vehicles from the GURPSnet mailing list feature led by vehicle-guru Onno Meyer. Cross-referenced and regularly updated.
GURPS Weapons and Equipment
- Collection of weapons in GURPS Robots/GURPS Vehicles format, ready to be slipped into a holster or installed in a turret. By Morpheus Unbound.
Neko's Medieval Equipment List
- A long list of items and services, with notes on currency fluctuation and exchange.
The Shipyard
- A collection of artwork, campaign information, ships and vehicles for use in GURPS, GURPS Traveller and other systems
Weapons and Armor in GURPS Space
- A two-part article examining the rational and gameplay ramifications of ultra-tech weapons and armor in GURPS Space and later supplements, by then-editor Mike Hurst (author of GURPS High-Tech).
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